THE TEAM
Every football manager will receive a predefined team from the start, composed of 11 players and 9 reserves, as well as 2 trainers. From the menus Market/Bid Players, Youths or Trainers, you can buy more Players, Youths and Trainers for your team. You also have available o list of all the players put up for auction. You can chose the players according to multiple categories such as: position, age, talent, leg, country, price, salary, speed, stamina, keeper abilities, defense, passing, ball control, cross, head shot and shooting. For each player from the market you can see the time left until the auction ends. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
The players have different characteristics, such as:
  • MO = Moral;
  • EN = Energy;
  • FO = Form;
  • EXP = Experience;
  • SP = Speed;
  • STM = Stamina;
  • GK = Goalkeeping;
  • TK = Tackling;
  • DR = Dribbling;
  • LS = Long Shot;
  • HS = Head Shot;
  • PS = Passing;
  • PC = Position Coefficient;
  • EC = Efficiency Coefficient;
  • GS = General Score;
  • AS = Actual Score.
 
Every player has a specific position on the field, and the role of the manager is to set the best starting team, so that his team has a higher efficiency during the matches.
Your players have the following abilities:
  • Tackling – is the player's ability to dispossess;
  • Dribbling – is the player's ability to maintain the control of the ball around his opponent;
  • Long shot – is the player's ability to center the ball or pass it to his teammates at a long distance;
  • Head shot – is the player's ability to hit the ball with his head;
  • Shot – is the player's ability to shot the ball in order to score;
  • Passing – is the player's ability to pass the ball to his teammates;
  • Speed – is the player's ability to run on the field faster than his teammates;
  • Stamina – is the player's capacity to put efforts for a relatively long time and with high intensity indices while maintaining constant optimum efficiency;
  • Defense – is the player's ability to avert the actions of his opponents.
Also, when reaching a certain age your players retire and become trainers. For every specialty, the age limit is as follows:
  • attacker – 35 years;
  • midfielder – 36 years;
  • defender – 38 years;
  • goalkeeper – 40 years;
Your player's stamina influences their energy level during matches. It is assumed that during training all the players submit the same amount of effort, so their energy decreases with 50% after training. In contrast, during matches, not all players submit the same effort and their energy levels will drop according to their stamina. The more stamina your players have (resistance), the slower their energy level will decreases.
Speed refers to the abilty of your players to run faster on the field during a match. As this skill becomes of a higher level, so will your player's scoring. The Speed can be increased by placing you players on the training positions for this ability.
The morale of players increases after each goal scored with 5 points. Also after 3 consecutive winnings, all your players morale will increase with 20 points.
Concerning the Form, it increases after each match by 5 points to players in the First team, with 2,5 points for the Reserves and decreases with 7.5 to the Others.
Your players Experience increases according to the Series your team is in, with 0.5 points if your team is in the 1st series, 0.4 in the 2nd series and so on up to 0.1 points.
POPULARITY

 

Why is Popularity so important in GoalTycoon?
Popularity is an extremely important factor in GoalTycoon. As your popularity level becomes higher, so will your incomes, becoming substantial. A higher popularity entails more ticket paying fans that will come to your team’s games. Therefore, your club will be making more money. The number of ticket paying supporters coming to the Stadium is determined by your club's popularity, and the popularity of the opposing club. Thus, for each home game, the presence of supporters will be calculated using the following formula:
(The Popularity of your Club + The Popularity of the opposing Club)*100/2.
The Popularity decreases when your team loses matches and when the supporters are not pleased with the Stadium's conditions, they do not have enough seats. Also, Popularity increases depending on the League your team is in and depending on the facilities of your Club Park, the parking places, the administrative building and the League your team is in, the commodities of the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnals.
If you do not have enough seats for your Supporters, the popularity will decrease by 10%. The Popularity also decreases with 25% if the ticket prices are too high. Also, if your team wins a match the popularity grows by 3%, and if the team loses that game, the popularity decreases by 5%. If the match ends in a draw, the team with the higher popularity will lose 2% of it's popularity and the team with the lower popularity will have it increased by 1%.
In addition, you get a Popularity bonus when you make investments in the game, depending on the amount invested, as follows:
  • Between 18 and 44 Euro =2 points for popularity;
  • Between 45 and 89 Euro = 6 points of popularity;
  • Between 90 and 474 Euro = 13 points for popularity;
  • Between 475 and 999 Euro = 75 points for popularity;
  • Over 1000 Euro = 150 points of popularity.

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